Round flow and the duel
ContentsBelow is the classic course of a round. Where the app gives you a choice or works differently, it is marked.
Round structure
Rounds are played one after another until a team has 300 points in total. Three rounds are usually enough, but the game goes on if nobody has reached the threshold.
In the app: you set the threshold yourself in the game settings Additional settings; the default is 300. The number of rounds is not fixed — it depends on when a team reaches the threshold and on how many questions are prepared.
Scoring and the round multiplier
The round multiplier says how many times the points scored in a round count. The first three rounds are regular, in the fourth the points are doubled, and from the fifth on — tripled.
| Round | 1 | 2 | 3 | 4 | 5 and later |
|---|---|---|---|---|---|
| Multiplier | ×1 | ×1 | ×1 | ×2 | ×3 |
| A 60-point pool gives | 60 | 60 | 60 | 120 | 180 |
In the app: these are the default settings. You can set your own multipliers for the following rounds; the last multiplier applies to all further rounds Additional settings.
The duel at the start of a round
- One person from each team comes to the buzzer (in the first round — the captains, then the next team members).
- The host reads the question. Whoever presses the buzzer first answers first.
- If it is the top answer — their team wins the duel.
- Otherwise the other person answers. The one whose answer is higher on the board wins.
- If both answers are not on the board, the next people from both teams answer.
The team that won the duel plays the question. It can also pass and give the question to the opponents.
In the app: the buzzer signal shows who was first; the operator confirms the result of the duel Running the rounds. Passing the question is possible once per round, before the first answer is uncovered.
Answering as a team
After the duel the members of the playing team answer in turn. Every correct answer is uncovered and its points go to the round pool (on the board — the "bank"). The playing team may not confer.
Mistakes and taking over the points
- An answer that is not on the board is a mistake — an X appears on the board and the buzzer sounds.
- There are 3 seconds to answer. The limit keeps the game moving: no answer in time is also a mistake. The host signals that time is up, and an X appears on the board.
- After three mistakes, before all answers are uncovered, the question goes to the opponents. They may confer from the playing team's second mistake.
- The opposing team's captain gives one answer. If it is on the board, the whole round pool goes to their team. If not, the pool stays with the playing team.
In the app: taking over the points is called a steal. The operator starts the three-second countdown when an answer drags on; when time is up the app adds the X itself Running the rounds.
End of the round and threshold check
The round ends when the team uncovers all the answers or after the takeover attempt. The round pool, multiplied by the round multiplier, goes to the team that won it. Then the threshold is checked: if a team has 300 points or more in total, it goes on to the final. The threshold applies to the team's total score, not to the number of answers or the multiplier.
How the app handles it
The app checks the threshold after settling each round. When a team reaches it:
- it goes on to the final, if the final is enabled Question settings,
- or the game ends, if the final is disabled — the end screen shows the score from the rounds.
The game also ends without a final when the questions run out before either team reaches the threshold.
How the Control panel guides the operator through these stages Running the game and connecting devices.